---
title: "Virti Glossary (A-Z)"
description: "Find all the key terms you'll run into while using Virti"
url: https://help.virti.com/en/articles/91-virti-glossary-a-z
collection: "Glossary"
updated: 2026-06-04
language: en
---

# Virti Glossary (A-Z)

Find all the key terms you'll run into while using Virti

_Key terms are written in alphabetical order._

### **Admin**

A person who creates courses, assigns training, reviews performance, and supports learners’ development.

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### **AI Roleplay**

A roleplay experience powered by AI, where learners practice conversations with a virtual human rather than a real person. The virtual human responds naturally to what the learner says, so every conversation can be different.

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### **Assessment**

A scenario or activity used to measure a learner’s skills, not just for practice. Often used to check readiness, competency, or progress.

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### **Branching (Virtual Human)**

A way of designing scenarios where the conversation or outcome changes based on what the learner says or does. Different choices lead to different paths and endings.

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### **Cohort**

A group of learners assigned to the same course or training program.

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### **Course**

A structured set of training content that may include scenarios, videos, lessons, and assessments. Courses are used to guide learners through a learning journey.

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### **Deployment**

How Virti is rolled out to a team, department, or organisation.

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### **Evaluation**

A way for admins to customize how a learner is assessed during a role-play scenario. Evaluations define what good performance looks like, what is being measured, and how the learner’s responses are scored and reviewed.

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### **Feedback & Coaching**

Instant guidance given after a scenario that shows learners what they did well, what they could improve, and how to get better next time.

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### **Immersive 3D Avatar**

A highly realistic digital character that exists in a 3D environment. Learners can interact with this avatar as if they were in a real-world space with VR, making role-play and simulations feel fully immersive.

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### **Interactive Video**

A training experience where the learner actively participates in a video, instead of just watching. The learner makes choices, interacts with the scenario, and changes occur based on their actions.

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### **Learner**

Anyone who takes a course or completes a scenario in Virti.

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### **Learning Analytics**

Data and insights that show how individuals and teams are performing, such as completion rates, skill scores, and progress over time.

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### **Live Video Avatar**

A photorealistic video virtual human that responds in real time within a scenario. This allows learners to practice with real-time human-like characters.

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### **Module**

A section of a course focused on a specific topic or skill.

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### **Persona**

The character profile of a virtual human (for example: “Angry Customer” or “Skeptical CFO”). It defines their personality, attitude, and communication style.

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### **Prompt**

The instruction that tells the AI how a virtual human should behave (for example: “You are frustrated because your issue has not been resolved”).

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### **Real-Time Voice Avatar**

A virtual human free mode, [**Voice-Only Mode**](https://help.virti.com/en/articles/92-voice-only-mode.md), where learners speak and receive responses back instantly, like a phone call. Interruptible, quick, and creating a natural, real-time role-play experience.

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### **Scenario**

A realistic training conversation that puts a learner into a specific situation (for example: handling an objection or coaching a team member). Each scenario defines the roles, the goal, and how success is measured.

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### **Simulation**

A safe, realistic practice environment that mimics real-world situations without real-world risk. In Virti, simulations usually involve conversations with virtual humans.

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### **Virtual Human**

An AI-powered digital character that learners can talk to in training scenarios. Virtual humans listen, respond, and react like real people, so learners can practice real conversations safely.

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### **Virtual Reality (VR)**

An immersive training experience where learners use a headset to enter a fully 3D environment instead of viewing training on a screen. Virtual reality places the learner inside the situation, making it feel more realistic and engaging.

In Virti, VR can be used to deliver simulations and role-play experiences in a fully immersive environment, but it is not required to use the platform.

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Are there any more glossary terms you’d like to see? Let us know [here](gleap://flow/featurerequests)
