---
title: "The Virti Glossary"
description: "Introducing Virti"
url: https://help.virti.com/en/articles/66-the-virti-glossary
collection: "Welcome to Virti"
updated: 2025-12-09
language: en
---

# The Virti Glossary

Introducing Virti

## The Virti Glossary

_These are words you’ll commonly see when you use Virti._

Trying to understand something that's not defined here? Ask us in a message — and we can add it to the list.

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## A-Z

## Artificial intelligence (AI)

The development of computer systems that can perform tasks requiring human-like cognitive processes.

## Automated speech recognition (ASR)

Technology that converts spoken language into written text through the analysis and interpretation of audio signals

## Avatars

Digital representations or characters that users control or embody in virtual environments.

## Branching

Interactive learning experiences that give users a series of decision points, where their choices dictate the outcome of the scenario.

## Computer-generated imagery (CGI)

The application of computer graphics to create visual elements.

## Content Creator (role)

Individuals responsible for developing, designing, and producing educational or informational content within the Virti platform.

## Conversation Tree

A branching structure used in interactive scenarios where users make choices that lead to different conversational paths and outcomes.

## Courses

Structured learning programs that consist of a series of simulations or modules designed to teach specific skills and allow learners to practice.

## Emotional intelligence (EQ)

The ability to recognize, understand, manage, and effectively navigate the emotions of themselves and others.

## Experiential learning

An educational approach that emphasizes the acquisition of knowledge and skills through direct, hands-on experiences.

## Extended enterprise learning

Refers to providing training and education to individuals outside an organization's immediate workforce.

## Extended reality (XR)

A term that encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR).

## Feedback

Information gathered about learners' experience or understanding following training, data is intended to guide future learning and improvement.

## Generative artificial intelligence (GenAI)

Generative AI: AI models that generate new content like text, images or videos. Examples include DALL-E, Midjourney, and ChatGPT.

## Immersive learning

An educational approach that leverages interactive and realistic simulated environments.

## Interactive video

A multimedia format that allows viewers to actively engage with and influence the content.

## Large language models (LLM)

AI models that are trained on large amounts of text to understand and generate humanlike text-based content. Examples include GPT-4, Llama, PaLM, and Claude.

## Learners

Individuals who learn using Virti.

## Learning and Development (L&D)

An organizational function focused on enhancing and optimizing the skills, knowledge, and capabilities of employees through training and personal development.

## Learning experience design (LXD)

The creation of educational experiences that engage and support learners.

## Media

Various forms of content, including text, images, audio, and video, used within simulations to support and enhance learning experiences.

## Natural language processing (NLP)

A field of AI that focuses on the interaction between computers and human languages, enabling machines to understand, interpret, and generate human-like text.

## Sentiment analysis

A natural language processing technique that determines the emotional tone of a piece of text to identify whether the sentiment is positive, negative, or neutral.

## Scenario-based learning (SBL)

An active learning strategy that uses interactive scenarios where learners make choices based on their knowledge and skills to enhance problem-solving and critical thinking.

## Simulations

Interactive, virtual representations of real-world processes or scenarios designed to allow learners to practice and develop skills in a safe and controlled environment.

## Spaced repetition

A learning technique that optimizes memorization by presenting information at increasing intervals, with the goal of reinforcing and retaining knowledge.

## Subject matter experts (SMEs)

Individuals with specialized knowledge, expertise, and experience in a particular field or subject.

## Text-to-speech (TTS)

Technology that converts written text into spoken language.

## Users

Individuals or entities who interact with Virti in any way. It is also the license type given to a learner in the Virti app.

## Virtual Humans

Digital representations or characters that users control or embody in virtual environments.

## Virtual reality (VR)

A computer-generated simulation of an immersive environment.

## 360 Video

A video format that captures a scene in all directions, providing an immersive viewing experience where users can look around in any direction.

## 3 degrees of freedom (3 DoF)

This is associated with VR devices and refers to three rotational axes.

## 6 degrees of freedom (6 DoF)

This is associated with VR devices and refers to a system

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#### 💡**Tip**

**Need more help?** Get support from our Virti Support Team via [support@virti.com](mailto:support@virti.com)
